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Black Desert Online was accused heavily of being overly microtransaction-heavy and leaning almost headfirst into pay-to-win territory when it first launched in the West eight years ago. However, over those years, I noticed the pay-to-win elements here in the West were slowly reduced, with BnS NEO Divine Gems those microtransactions often being cosmetic or simply convenience items. It’s hard to say it’s completely gone, and the amount of microtransactions available in Black Desert has certainly not gone down over the years. Still, one thing JJ’s team at Pearl Abyss America did, in my view, was help headquarters better understand what the audience here wanted out of its in-game store.
She has the same task ahead of her here at NC America, especially as more titles are being published in Korea first. While NCSOFT’s most recent MMORPG, Throne and Liberty, is being published by Amazon here in the West, with that team taking the lead at formulating the microtransactions to be more akin to what we’d expect out here, JJ’s team had to do this with Blade and Soul Neo. For gameplay, JJ says there isn’t much being changed in Neo from its Korean version. However, she does tell me that her team is paying close attention to the business model, especially whether it’ll be accepted here in the West.
We are not changing a lot of things for Blade and Soul Neo. When we played Blade and Soul Neo here in the office, I think the dev team really wanted to make it work well for the global audience. So I think those were the learnings from our past experience. Unfortunately, some of our titles - or most of our titles - had a pay-to-win reputation. So there’s a big awareness now about that internally. I think even for the business models, the devs wanted to make sure this is better, this is going to be well accepted in the West. So we’re learning from our live service experience.
As a result of those internal playtests, JJ says her team didn’t think a lot of changes needed to be made, but that doesn’t mean that there won’t be changes made in the future as it heads towards launch. NC America doesn’t currently have a launch date set, but there are certainly some interesting features to look forward to, especially if you’ve played cheap Blade and Soul NEO Classic Divine Gems the original.
"If you remember during Diablo IV Gold development, we changed the sport quite a bit throughout the beta. This reveal is an proposition to our players. These are the courses. So, it should not feel as though everything changed in regards to release. But players should not interpret it as final. What you see here's your last skill-set."
Blizzard has ascertained that some of the fundamental systems of Diablo 4 will be reworked before launch. Rather the developer has been collecting feedback.
Composing on the official blog this week, lead systems designer a fairly massive change was discussed by David Kim to Ancient items in Diablo 4. They have been introduced as a type of thing modifier, an improved version of an existing legendary item with higher values to most of the affixes found on the initial product. These things are being removed from Diablo 4 and will be substituted with something fresh.
What Blizzard is proposing is to substitute items that are Historical using a sort of thing, which remains unnamed. This thing will have a single legendary affix which may be implemented to any non-legendary item and will drop from critters in the endgame.
The idea is to present methods of drama without adding energy to items that are endgame. The issue with things that are Ancient was that they became a boring grind to update items that are legendary that are regular. The rewards weren't tasked and unique players to an infinite mill to keep adding power multipliers. Diablo 4 Varshan admissions has been requested by players to not follow suit. The sequel requires a better incentive to invest time. Blizzard considers that the consumable item that is new is a good fit in that respect.
In POE 2 Currency Orbs, Ascendancy classes are an essential aspect of your character's progression, acting as specialized subclasses that allow you to unlock powerful abilities. Each Ascendancy class has its own skill tree, offering a set of enhancements that can completely transform your playstyle. Given how challenging Path of Exile 2 can be, ascending is a critical step for players aiming to tackle the more difficult content and maximize their potential.
However, progressing through Ascendancy in Path of Exile 2 isn't always straightforward. If you're rushing through the game and ignoring side content, you might miss key steps required to ascend. This guide will show you exactly how to ascend, and how to obtain more Ascendancy points.
To begin your Ascendancy journey in Path of Exile 2, you must first complete the Trial of the Sehkemas, which is located in Act 2. This trial becomes accessible after you defeat Balbala, The Traitor in the Traitor's Passage area of Act 2. Make sure to pick up Balbala's Barya Coin, as it serves as the key to entering the Trial of the Sehkemas.
The Trial of the Sehkemas is a challenging gauntlet that consists of seven different rooms, each with a unique set of trials and challenges. As you progress, you'll encounter various obstacles, many of which come with negative conditions that hinder your character's abilities. Some rooms might also inflict debuffs, adding to the difficulty.
One key element of this trial is the honour system. Honour is a resource that represents your life pool throughout the entire trial, displayed at the bottom of your screen. Every time you take damage during the trial, your honour will decrease. If your honour reaches zero, you fail the trial and will have cheap POE 2 Currency to start over. Keep a close eye on your honour, as every hit can make the difference between success and failure.